January 26th through the 28th is this year’s global game jam. I will personally be participating and can’t wait for all the fun to ensue. Locally (St. Louis) last year, we had over 300 people at our location, had free food for every meal (except one meal, which is intentional to try to get people to get away for a bit to not go insane), free snacks and drinks, 48 hour on site without being forced to leave, Giveaways of video cards and other things. All 100% free due to great sponsors like nVidia and Riot Games. They will be sponsoring us again this year, and I’m sure we’ll have even more people.
The best part about the St. Louis location is that an hour after it’s all done, you can stay and watch/show off your games. You use to be able to come on stage and show it, but last year started to only show up to 2 minute videos that were submitted beforehand. Why? Well, we had like 50+ games submitted last year, and if it takes 10 minutes or so for each group to get up there, hook up their system, etc, then it just takes WAY to long. I think with the videos only last year, it still took like 3-4 hours to show it all off and do closing ceremony and such. It’s great fun to get to see and show off your games though. Most locations, you kinda just go and do it and leave, without many people getting to see what you did. Anyway, I’ll be there, you should too. 😛
As far as the one game a month thing. I’ve decided to start doing it as not just a challenge, but as a goal setter. I’m tired of not ever finishing my games, never having them put out in the world. I’m hoping to get something polished with menus and story and gameplay and everything. A full complete game that anyone could play and be happy with. That’s all. So I’ve signed up and will start in February just after the global game jam. Current idea is to make a simple zelda like using the maker that I’ve been showing off in the past to make the environments. This may be a problem as it’s still not finished, but it’s the best it’s been in a while now, supporting local maps instead of online only, properly working smart tiles (that change based on the tiles around them), parenting tilesets (so different sets of say grass can be used against one another and not show borders), etc. I’m having a bit of issue at the moment with optimizing the loading speed, but I will probably have that fixed before the beginning of the month or at the very least put it back how it was before. Will be slow that way, but will work at least.
Anyway, I intend to start posting here for the 1Gam, so keep an eye out for updates.